This function will submit the UGC item inexed by the given handle to the Steam Workshop servers, adding the change notes to be used for the given item. The change notes should be a string and the update handle is the value returned when you called the function steam_ugc_start_item_update. When using this function it will return an async ID value which can then be parsed when the Steam Asynchronous event is triggered to report the creation of the item. The event will contain the following key/map values in the async_load ds_map:


steam_ugc_submit_item_update(ugc_update_handle, change_note);

Argument Description
ugc_update_handle The unique handle for the UGC to be updated.
change_note The change notes (a string) to be used for the item.


Async ID


var app_id = steam_get_app_id();
var updateHandle = steam_ugc_start_item_update(app_id, global.Publish_ID);
steam_ugc_set_item_title(updateHandle, "My workshop item(3)!");
steam_ugc_set_item_description( updateHandle, "testing workshop...");
steam_ugc_set_item_visibility(updateHandle, ugc_visibility_public);
var tagArray;
tagArray[0] = "Test";
tagArray[1] = "New";
steam_ugc_set_item_tags(updateHandle, tagArray);
steam_ugc_set_item_preview(updateHandle, "promo.jpg");
steam_ugc_set_item_content(updateHandle, "WorkshopContent1");
requestId = steam_ugc_submit_item_update(updateHandle, "Version 1.2");

The above code gets the game ID, then uses that along with a previously stored published file ID to generate an update handle for the item. This handle is then used to update various pieces of information before the update is pushed to the Workshop servers.