You can use this function to retrieve the x position of the layer within the currently scoped room. You supply the layer ID (which you get when you create the layer using layer_create()) or the layer name (as a string - this will have a performance impact) and the function returns a real number for the x position of the layer, relative to the (0,0) position of the room. Default is 0.
|layer_id||The unique ID value of the layer to get the x position of|
var lay_id = layer_get_id("Sprites");
if layer_get_x(lay_id) != 0 || layer_get_y(lay_id) != 0
The above code checks the given layer position and if it is not set to (0, 0) then it is set to that position.