This function can be used to rescale the given path along both (or either) the vertical and horizontal axis, basically moving each of the path points to a new position corresponding to this scale around the centre of the path. This function changes the actual path resource, and so will permanently affect how the path is used by all instances in the game from the moment the function is used until the end of the game.


path_rescale(index, xscale, yscale);

Argument Description
index The index of the path to scale.
xscale What to multiply the current horizontal scale by. Default scale is 1.
yscale What to multiply the current vertical scale by. Default scale is 1.




path_rescale(path0, 3, 3);

This would rescale path0 to three times its original size.