Instances are created from Objects and, once created, they can be changed and manipulated through GML code and DnD™ actions. The following sections deal with the internal built-in variables that all instances have as well as the functions that are specifically for finding and manipulating instances along with the routines available in GameMaker Studio 2 for limiting the amount of "active" instances in a room at one time.

You can find out more from the following sections:

Note that there are two additional built in variables (these are global scope variables) and one function related to using instances which can be used to retrieve certain details: