With this function you can draw a surface at a given position within the room, with the top left corner of the image being drawn at the specified x/y position.

NOTE: When working with surfaces there is the possibility that they can cease to exist at any time due to them being stored in texture memory. You should ALWAYS check that a surface exists using surface_exists before referencing them directly. For further information see Surfaces.


draw_surface(id, x, y);

Argument Description
id The unique ID value of the surface to draw.
x The x position of where to draw the surface.
y The y position of where to draw the surface.




var _vx = camera_get_view_x(view_camera[0]);
var _vy = camera_get_view_y(view_camera[0]);
draw_surface(surf, _vx, _vy);

The above code draws the surface indexed in "surf" at same position as camera view[0].