browser_input_capture

Syntax:

browser_input_capture(enable)


Returns: N/A


Description

With this function you can set whether the browser window should capture all input (set it to false) or whether the game should capture the input (set it to true). Note that this function is for use with the HTML5 module only.


Example:

browser_input_capture(true);

The above code sets the game to capture al browser input on the HTML5 target platform.