xboxlive_matchmaking_session_leave


Description

This function causes the user who created or found the specified session to leave it. You can get the session ID pointer from the async_load DS map that is returned in the Asynchronous Social Event when you created or found a session (see xboxlive_matchmaking_create() for more details).


Syntax:

xboxlive_matchmaking_session_leave(session_id);

Argument Description
session_id The Session ID pointer of the session to leave.


Returns:

N/A


Example:

if gamepad_button_check_pressed(0, gp_start)
{
xboxlive_matchmaking_session_leave(global.SessionID);
}

The above code checks for a gamepad button press and if one is detected then the user will logged out of the given matchmaking session.