This function will poll the Steam API to see if the key for
taking a screenshot of the game has been pressed. The function will
only return true for one step (game tick) if the key has
been pressed, and will return false at all other
NOTE: this does not take a screenshot for you. This only signals that the key has been pressed and you must use the GameMaker Studio 2 functions screen_save or screen_save_part to save a local copy of the file to be uploaded.
var file = "Catch_The_Haggis_" + string(global.scrn_num) + ".png");
steam_send_screenshot(file, window_get_width(), window_get_height());
global.scrn_num += 1;
The above code will poll the Steam API for a screenshot request and if it has been, a unique name for the image file will be generated, a screenshot will be taken, and the file will be sent to the Steam Community page for the user.