Array (4 elements: xMin, yMin, xMax, yMax)
This function will return an array with the total bounding box value for all the individual bounding boxes assigned to a skeleton animation sprite. The returned array will have 4 elements:
-  - the minimum x position for all bounding boxes
-  - the minimum y position for all bounding boxes
-  - the maximum x position for all bounding boxes
-  - the maximum y position for all bounding boxesIMPORTANT! This function is not available with the Trial Licence of the product.
var frame = skeleton_animation_get_frame(0);
if frame > 0 && frame < 2
var box = skeleton_get_minmax();
var ww = (box - box) / 2;
var hh = (box - box) / 2;
part_particles_create(global.p_sys, box + ww, box + hh, global.Stars, 10);
The above code will check the current frame of the animation assigned to track 0 and then burst some particles from a point in the middle of the total bounding box for the sprite.