This function can be used to retrieve the number of frames that any given skeleton animation has. You supply the skeleton animation name (as a string, as defined in the program used to make the animation, or as returned by using the function skeleton_animation_get, and the function returns the frames that it has as an integer value. The function will return 0 if the specified animation does not exist.
|anim_name||The animation name to get the frames of.|
var num =
image_index = num -1;
image_speed = 0;
The above code will get the number of frames in the animation and then set the sprite to the last frame and stop animating.