layer_sprite_angle


Description

Using this function you can change the angle for the given sprite element on a layer. You give the sprite element ID (which you get when you create a sprite element using layer_sprite_create() or when you use the function layer_sprite_get_id()), and then set the angle value, from 0 to 359 anti-clockwise, where 0 is to the right, 90 is to the top, 180 is to the left and 270 is to the bottom. If you set a value greater than 360 this will be looped to bring it within the 0 - 359 range.


Syntax:

layer_sprite_angle(sprite_element_id, angle);


Arguments:

Argument Description
sprite_element_id The unique ID value of the sprite element to change
angle The angle of the sprite (default is 0)


Returns:

N/A


Example:

var asset_sprite = layer_sprite_get_id(layer, "gfc_Trees");
if layer_sprite_get_angle(asset_sprite) != 0
   {
   layer_sprite_angle(asset_sprite, 0);
   }

The above code will check the sprite element assigned to the layer the instance running the code is on and if its angle is not 0 it will set it to 0.


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next: layer_sprite_blend
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