layer_get_script_end


Description

This function returns the script index of the script assigned to run at the end of rendering the given layer, or it will return -1 if no script is assigned. You supply the layer ID (which you get when you create the layer using layer_create()) or the layer name (as a string - this will have a performance impact).


Syntax:

layer_get_script_end(layer_id);

Arguments:

Argument Description
layer_id The unique ID value of the layer to target (or the layer name as a string)


Returns:

Script Index (Real) or -1 if no script is assigned


Example:

if layer_get_script_end(layer) == -1
   {
   layer_script_end(layer, scr_ResetShaderValues);
   }

The above code will check to see if the layer that the instance running the code has a script assigned to it and if it doesn't one is assigned.