room_instance_clear


Description

This function will clear a room of all instances (no destroy events shall be called for the instances that are being removed).


Syntax:

room_instance_clear(index);


Arguments:

Argument Description
index The index of the room to clear all instances in.


Returns:

N/A


Example:

global.rm = room_add();
room_assign(rm_Base, global.rm);
room_instance_clear(global.rm);

The above code will add a new room to the game and then copy the contents of the room indexed as "rm_Base" into it. It will then clear all instances from this new room.


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