room_height


Description

This variable holds the height of the current room in pixels. You can change this variable to change the height of the room at any time.


Syntax:

room_height;


Returns:

Real


Example:

if bbox_bottom > room_height
   {
   y += room_height - bbox_bottom;
   }

The above code checks to see if the current instance's sprite bounding box is greater than the height of the room, and if it is it moves the instance up.


Back: General Room Functions And Variables
Next: room_width
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