With this function you can get the unique index ID of the camera assigned to a specific view in a room other than the current one. You give the room to use, the view port to use (from 0 to 7) and the function will return a camera index.
|rm||The index of the room to get the view camera of|
|vind||The index of the view port to get the camera of|
Real (Camera Index)
var cam = room_get_camera(rm_Game, 0);
if cam != global.MainCam
room_set_camera(rm_Game, 0, global.MainCam);
The above code assigns a camera in a newly created room to view port .