physics_draw_debug


Description

When creating a physics system in GameMaker Studio 2, it is often important to have a visual representation of what is actually happening with an instance. This can be achieved by using physics_draw_debug, which draws a schematic outline of the physical properties associated with the instance running the code. Here is an image of how it looks:

It should be noted that for this to work it must be in the draw event of the instance, and it will be drawn using the currently defined draw colour.


Syntax:

physics_draw_debug()


Returns:

N/A


Example:

draw_set_colour(c_red);
physics_draw_debug();

The code above will draw a representation of the physical properties associated with that instance using the colour red.