path_mirror


Description

This function takes all the path points and mirrors them along the vertical axis. This function changes the actual path resource, and so will permanently affect how the path is used by all instances in the game from the moment the function is used until the end of the game.


Syntax:

path_mirror(index);

Argument Description
index The index of the path to mirror.


Returns:

N/A


Example:

path_mirror(mypath);

This would mirror "mypath" along the vertical axis.