This function is used to create a new client socket for your game to communicate over the network. You must define the socket protocol (see the list of constants below) and give a port to use, and the function will return a unique id which should be used in all further function calls for that socket, or a value of less than 0 if the connection fails.

Constant Description
network_socket_tcp Create a socket using TCP.
network_socket_udp Create a socket using UDP.
network_socket_ws Create a web socket (only for projects running on HTML5), using TCP.


network_create_socket_ext(protocol, port);

Argument Description
protocol The network protocol to use
port The port to use




client = network_create_socket_ext(network_socket_udp, 6510);

The above code will create a new UDP socket on port 6510.