This function is used to create a new client socket for your game to communicate over the network. You must define the socket type (see the list of constants below) and the function will return a unique id for that socket, which should be used in all further function calls for that socket, or a value of less than 0 if the connection fails.NOTE: You can use the IP "127.0.0.1" to connect back to the same device that is running the game.
Constant Description network_socket_tcp Create a web socket using TCP. network_socket_udp Create a web socket using UDP. network_socket_bluetooth Create a bluetooth socket (currently unavailable!).
|type||The type of socket connection to create (see the constants listed below).|
network_connect( client, "220.127.116.11", 6510 );
The above code will create a new TCP socket then attempt to connect through that to the given IP address on port 6510.