This function is used to create a new client socket for your game to communicate over the network. You must define the socket type (see the list of constants below) and the function will return a unique id for that socket, which should be used in all further function calls for that socket, or a value of less than 0 if the connection fails.

NOTE: You can use the IP "" to connect back to the same device that is running the game.
Constant Description
network_socket_tcp Create a socket using TCP.
network_socket_udp Create a socket using UDP.
network_socket_ws Create a web socket (only for projects running on HTML5), using TCP.
network_socket_bluetooth Create a bluetooth socket (currently unavailable!).



Argument Description
type The type of socket connection to create (see the constants listed below).




if os_browser == browser_not_a_browser
    client = network_create_socket(network_socket_tcp);
    network_connect( client, "", 6510 );
    client = network_create_socket(network_socket_ws);
    network_connect( client, "", 6520 );

The above code will check whether the game is running in a browser or not and create a new TCP or Web socket before attempting to connect through that to the given IP address on the given port.