This function is similar to

random_range()only with integer values as the input. You supply the low value for the range as well as the high value, and the function will return a random integer value within (and including) the given range. For example,irandom_range(10, 35)will return an integer between 10 and 35inclusive.As with the

irandom()function, real numbers can be used, in which case they will be rounded down to the nearest integer EG: irandom_range(6.2,9.9) will give a value between 6 and 9.NOTE:This function will return the same value every time the game is run afresh due to the fact that GameMaker: Studio generates the same initial random seed every time to make debugging code a far easier task. To avoid this behaviour userandomizeat the start of your game.

irandom_range(n1, n2);

Argument | Description |
---|---|

n1 | The low end of the range from which the random number will be selected. |

n2 | The high end of the range from which the random number will be selected. |

Integer

score += irandom_range(500, 600);

This will add an integer value anywhere between 500 and 600 (inclusive) to the total score.