game_load_buffer

Syntax:

game_load_buffer(buffer);


Argument Description
buffer The buffer id to load from.


Returns: N/A


Description

With this function you can load a game state that has been saved previously. The game is loaded from a previously created "grow" buffer (see Buffers) and the buffer must have had a game state saved to it using game_save_buffer function.


Example:

if keyboard_check_pressed(ord("L"))
   {
   if global.Checkpoint game_load_buffer(save_buff);
   }

The above code will load a previously saved game state from the buffer indexed in the variable "save_buff", only if the global variable is true, when the player presses the "L" key.