This function will take a surface and then repeatedly tile it across the whole room, starting from the coordinates that you give in the function.

NOTE: When working with surfaces there is the possibility that they can cease to exist at any time due to them being stored in texture memory. You should ALWAYS check that a surface exists using surface_exists before referencing them directly. For further information see Surfaces.


draw_surface_tiled(id, x, y);

Argument Description
id The unique ID value of the surface to draw.
x The x position of where to draw the surface.
y The y position of where to draw the surface.




draw_surface_tiled(surf, x, y);

This will draw the surface indexed in "surf" at the instances own x and y position, and tiled in every direction in the room.