vertex_format_add_textcoord


Syntax:

vertex_format_add_textcoord();


Returns:

N/A


Description

Tell GameMaker Studio 2 to accept texture position data (u and v) as part of the new vertex format being created.


Example:

vertex_format_begin();
vertex_format_add_textcoord();
vertex_format_add_position_3d();
my_format = vertex_format_end();

The above code will create a new vertex format with just texture and position values and then store the format id in the variable "my_format".