vertex_format_add_position_3d


Syntax:

vertex_format_add_position_3d();


Returns:

N/A


Description

Tell GameMaker Studio 2 to accept 3D positional data (x, y and z) as part of the new vertex format being created.


Example:

vertex_format_begin();
vertex_format_add_colour();
vertex_format_add_position_3d();
my_format = vertex_format_end();

The above code will create a new vertex format with just colour and position values and then store the format id in the variable "my_format".