This function can be used to "freeze" a vertex buffer. this buffer becomes read-only, meaning that should you need to change it, you would have to delete the whole buffer and re-create it. A frozen buffer can be submitted to the shader faster than a normal, dynamic buffer and is recommended for those effects that require an unchanging custom primitive for the duration of a level or the game.
|buffer||The buffer to freeze.|
The above code will freeze the given vertex buffer.