vertex_end


Description

With this function you end the building of the custom primitive. Once you call this command the primitive can be used in the vertex_submit function for use in a shader or you can freeze the buffer (making the vertex buffer used read-only and much faster) using vertex_freeze.


Syntax:

vertex_end(buffer);

Argument Description
buffer The buffer to end writing to.


Returns:

N/A


Example:

vertex_end(buff);

The above code will end the defining of a custom primitive.