Argument Description kind The kind of primitive you are going to draw. tex The texture to use with the primitive.
This function must be called before you define the vertices of a textured primitive. You must give the kind of primitive to use (see draw_primitive_begin for more information) and the id of a texture to use, which can be a sprite or background image asset. This asset id can be gotten from the functions sprite_get_texture (use -1 for no texture).NOTE: For a texture to repeat it must be a power of two in size, ie: 32x32, 128x128, etc...
var tex = background_get_texture(background0);
draw_vertex_texture(0, 0, 0, 0);
draw_vertex_texture(640, 0, 1, 0);
draw_vertex_texture(640, 480, 1, 1);
draw_vertex_texture(0, 480, 0, 1);
The above code will draw a 4 vertex triangle strip (making a rectangle) textured with the texture held in the "tex" variable, and the whole texture will be used to cover the completed primitive.