ef_explosion


Description

This constant is for use in the functions effect_create_above and effect_create_below, and will create an explosion effect as illustrated in the image below:


Syntax:

ef_explosion;


Returns:

N/A


Example:

if health <= 0
    {
    effect_create_above(ef_explosion, x, y, 2, c_red);
    instance_destroy();
    }

The above code will create a red explosion effect with a random size at the position of the instance running the code if that instance has less than 0 health.