part_system_depth


Description

With this function you can set the draw depth for the particle system, much the same as you can set the render depth of different layers within the room, where a low draw depth means that it will appear on top of all things drawn with a higher depth, and a high draw depth placing it below everything with a lower draw depth.


Syntax:

part_system_depth( ind, depth );

Argument Description
ind The index of the particle system to change.
depth The depth at which to set the particle system.


Returns:

N/A


Example:

global.Sname = part_system_create();
part_system_depth(global.Sname, -1000 );

The above code will create a particle system and store its index in the global variable "Sname". this system is then given a low depth of -1000, meaning that it will appear above everything with a higher draw depth.