This function can be used to retrieve the current extended blend mode being used for drawing. The function returns a 2 element 1D array with the following elements in it:

The values of the array will be one of the following constants ("s" denotes a value taken from the source while a "d" denotes a value from the destination):

Constant Blend factor (Red, Green, Blue, Alpha)
bm_zero (0, 0, 0, 0)
bm_one (1, 1, 1, 1)
bm_src_colour (Rs, Gs, Bs, As)
bm_inv_src_colour (1-Rs, 1-Gs, 1-Bs, 1-As)
bm_src_alpha (As, As, As, As)
bm_inv_src_alpha (1-As, 1-As, 1-As, 1-As)
bm_dest_alpha (Ad, Ad, Ad, Ad)
bm_inv_dest_alpha (1-Ad, 1-Ad, 1-Ad, 1-Ad)
bm_dest_colour (Rd, Gd, Bd, Ad)
bm_inv_dest_colour (1-Rd, 1-Gd, 1-Bd, 1-Ad)
bm_src_alpha_sat (f, f, f, 1) where f = min(As, 1-Ad)

Note that you can change these values and pass the full array to the gpu_set_blendmode_ext function as a single argument.




2 element 1D Array (see above for constants)


var bm = gpu_get_blendmode_ext();
bm[0] = bm_src_alpha;

The above code gets the current extended blend mode, modifies the source, and then sets the extended blend mode again.

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