draw_rectangle

Draws a rectangle.

Syntax:

draw_rectangle(x1, y1, x2, y2, outline);


Argument Description
x1 The x coordinate of the top left corner of the rectangle.
y1 The y coordinate of the top left corner of the rectangle.
x2 The x coordinate of the bottom right corner of the rectangle.
y2 The y coordinate of the bottom right corner of the rectangle.
outline Whether the rectangle is drawn filled (false) or as a one pixel wide outline (true).


Returns: N/A


Description

With this function you can draw either an outline of a rectangle or a filled rectangle where the (x1,y1) position is the top left corner and the (x2,y2) position is the bottom right corner.

NOTE: If you are wanting to draw a shape using a shader, you should be aware that most shaders expect the following inputs: vertex, texture, Colour. However, when using this function, only vertex and colour data are being passed in, and so the shader may not draw anything (or draw something but not correctly). If you need to draw shapes in this way then the shader should be customised with this in mind.



Example:

draw_set_colour(c_yellow);
draw_rectangle(100, 100, 300, 200, true);

This will draw a rectangle outline, with its top left corner at (100,100) and its bottom right corner at (300,200).


Back: Drawing Basic Forms
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