With this function you can draw either an outline of an ellipse or a filled ellipse by defining a rectangular area that will then have the ellipse created to fit. If it is filled you can define the interior and exterior fill colours. If these colours are not the same, you will get a gradient effect from one to the other (the colour settings will over-ride the base colour set with the function draw_set_colour). You can define how precise the drawing is with the function draw_set_circle_precision.NOTE: If you are wanting to draw a shape using a shader, you should be aware that most shaders expect the following inputs: vertex, texture, Colour. However, when using this function, only vertex and colour data are being passed in, and so the shader may not draw anything (or draw something but not correctly). If you need to draw shapes in this way then the shader should be customised with this in mind.
draw_ellipse_colour(x1, y1, x2, y2, col1, col2, outline);
|x1||The x coordinate of the left of the ellipse.|
|y1||The y coordinate of the top of the ellipse.|
|x2||The x coordinate of the right of the ellipse.|
|y2||The y coordinate of the bottom of the ellipse.|
|col1||The colour of the center.|
|col2||The colour of the edge.|
|outline||Whether the ellipse is an outline (true) or filled in (false).|
draw_ellipse_colour(50, 50, 200, 100, c_black, c_white, false);
This would draw a filled-in, horizontally-stretched ellipse with a black center and white edge.