# ds_set_precision

## Sets the precision used for comparisons.

### Syntax:

ds_set_precision(prec);

Argument |
Description |

prec |
The precision value (default 0.0000001) |

**Returns:** N/A

### Description

When comparing values, for example when searching in a map or
sorting a list, *GameMaker Studio 2* must decide when two
values are equal. For strings and integer values this is clear but
for real numbers, due to floating point round-off errors, seemingly
equal numbers can easily become unequal. For example, it's possible
that **(5 / 3) * 3** will *not* be equal to 5! To help
avoid this, a precision value is used on all real number functions,
and when the *difference between two numbers is smaller* than
this precision they are considered equal. The default a precision
of 0.0000001 is used for all data structure functions unless
changed by this function.

**NOTE:** This precision is used in all data structures but
not in other comparisons in GML!

### Example:

ds_set_precision(0.0001);

The above code will change the default precision setting for all
data structure functions.

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