Destroys a given map permanently, removing it
||The id of the map to destroy.
Ds_maps take up space in memory, which is allocated to them when
they are created. This means that you also need to free this memory
when the ds_map is not needed to prevent errors, memory leaks and
loss of performance when running your game. This function does just
When you create a data
structure, the index value to identify it is an integer value
starting at 0. This means that data structures of different types
can have the same
index value, so if in doubt you should be
using the ds_exists
function before accessing them. Also note that indices are re-used,
so a destroyed data structure index value may be used by a newly
created one afterwards so we recomend always setting the variable
that held the DS index to -1 after destroying.
inventory = -1;
The above code will destroy the ds_map with the id indexed in
the variable "inventory".
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