ds_grid_destroy

Destroys a grid, freeing the memory used.

Syntax:

ds_grid_destroy(index);


Argument Description
index This index of the grid to destroy.


Returns: N/A


Description

This function will remove the given grid data-structure from memory, freeing up the resources it was using and removing all values that it contained. This function should always be used when you are finished using the ds_grid to prevent memory leaks that can slow down and crash your game.


Example:

if lives = 0
   {
   ds_grid_destroy(Wall_Grid);
   room_goto(rm_Menu);
   }

The above code will check the value of the built in global variable "lives" and if it is 0, it destroys the ds_grid indexed in the variable "Wall_Grid" and then changes rooms.


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