window_device


Description

This function will return the current d3d device pointer, which you can then (for example) pass through to a DLL or Dylib on Windows and macOS.

NOTE: This function has been deprecated in GameMaker Studio 2 in favour of os_get_info.


Syntax:

window_device();


Returns:

Pointer


Example:

gfx_pointer = window_device()

The above code will store the d3d device pointer in a variable.