camera_set_begin_script


Description

This function can be used to set a script that will be called at the beginning of every game frame that the camera is assigned to a visible and active view port. You give the unique camera ID value (as returned by the different camera_create functions) and the ID of the script to be called. The order in which scripts attached to cameras and the actual rendering of the camera view is as follows:


Syntax:

camera_set_begin_script(camera_id, script)


Arguments:

Argument Description
camera_id The unique camera ID value returned when you created the camera.
script The script to run each game frame


Returns:

N/A


Example:

camera_set_begin_script(view_camera[0], beginCamera);

The above code sets the begin script for the camera assigned to view port [0].


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