||The option to set.
||The value to set (can be string or real, depending on the
With this function you can set some platform specific options
for the buffer group being saved. The options available are as
- "subtitle" or "slottitle" - The value for this
option would be a string, which will be shown to the user when
managing their save data in the OS. This is only important when
saving data, not when loading again.
- "showdialog" - The value for this option is a boolean
true or false. If set to true, when you
save or load GameMaker Studio 2 will show the System
UI, otherwise it will do a quicksave/quickload with no UI shown.
You normally only need this if you're supporting multiple save
slots to allow the user to pick a slot, but if you just support one
slot per user, set this to false.
- "savepadindex" - For this option you would specify the
pad index of the player who is saving or loading and
the system will write data to and read data from this player's save
- "saveslotsize" - This option requires that you specify
the actual size in bytes you want to save (so you can do a buffer_seek and buffer_tell to get that, for
example). Note that it is not obligatory to supply this value as
all saves are pre-assigned a minimum space, which is normally about
10MB or so.
IMPORTANT - This function is currently only valid for
the PSVita, PS4 and XBox One target modules. On all the other
targets it will do nothing.
buffer_async_group_option("slottitle", "Catch The Haggis
buffer_async_group_option("subtitle", "All your haggis are saved
save = buffer_save_async(buff, "Player_Save.sav", 0, 16384);
The above code starts a buffer group then sets the group options
before it sets 4 files to save asynchronously. The group definition
is then ended (at which point saving will begin).