Timelines are a powerful mechanism for controlling events in your game, and are based on "moments", where a "moment" is simply a single game step. These timelines are generally created from the Resource Tree in a similar way to an object, ie: you create a timeline in the Timeline Editor, then in each moment that you require it to perform an action you add some code or a DnD™ action for it to perform.
Once a timeline resource has been created, you can then stop, start, and manipulate it through the following actions:
|Set Instance Timeline|
|Set Timeline Moment|
|Set Timeline Speed|
|Set Timeline State|