In this section of our Quick Start Guide, we'll take you through
the process of creating sprites, objects and rooms, getting you to
the point where you can compile the project and see the results.
GameMaker Studio 2 is innovative in a number of ways as
you'll see, so we hope that this section will give you enough
knowledge to dive in and get started without too many issues...
To illustrate the workflow, we'll make a very simple project which will make a ball bounce around a room. In the course of things you'll get to use the image editor, the object editor, the code editor and the room editor, which are really where you'll be spending most of your time on any project you create. Since this is essentially a mini-tutorial to get you started, we've split it into sections which you can get to from the following links:
We have also prepared a video which illustrates some of the things outlined in the above mini-tutorial: