Preferences - Object Editor


Object Editor Preferences

The Object Editor Preferences are used to define certain properties for the object editor window. The main section contains the following option:

The following sub-category also exists for the Object Editor:

The Object Editor Confirm Dialog Preferences

This section deals with the dialogs that may be be shown while using the Object Editor, with the following option available:

  • Automatic response to DnD&trad; conversion to Gamemaker Language: You can use the right mouse button within the Drag and Drop workspace to select the option to turn all Drag and Drop for that event into GML code. The default action here is to show a warning message asking if you want to continue, but you can set this to "Okay" and the dialog will not be shown before the conversion.

  • Automatic response to exceeding physics vertex limit: This option can be used to control the pop up message that is shown when you exceed the permitted vertex number in the physics shape editor. The default action here is to show a warning message, but you can set this to "Okay" and the dialog will not be shown.